A few of the assets I've done for Fitment!, a cozy mobile fitness game now available on iOS and Android. We were going for a semi-retro low poly look mixed with enough detail that would still allow for a large variety in items and future collectibles. Our shader in Unity lent the pieces a flatter, brighter look than they appear in Blender, so I did a lot of testing and tweaking in the final build. Keeping it simple while still achieving a handpainted look was a fun challenge.
Render of Country Mouse in Blender
Render of Groovy Warm in Blender