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Greenhouse Environment Painting

Personal Project- Greenhouse
For locations I would like to use multiple times, I find it useful to build them out in Blender so they're easy to reference from different angles. For this painting I wanted to be true to the layout I was given (a simplified top-down 2D battlemap) so I did a makeshift kitbash using various free assets and some of my own. The blockout process was a fun way of adding life to the space and expanding on the little information I had to help tell the story of this piecemeal cluttered greenhouse space and its mysterious inhabitant

Final paintover, done in Procreate.

Final paintover, done in Procreate.

Base Blender render using the composition I liked most after a few fly-throughs and camera experiments.

Base Blender render using the composition I liked most after a few fly-throughs and camera experiments.

Alternate angles and lighting, playing around with the composition, angles of light, and POV. Guy.png for scale reference is still standing strong.

Alternate angles and lighting, playing around with the composition, angles of light, and POV. Guy.png for scale reference is still standing strong.

Alternate angle with the roof elements hidden, with back storage area visible

Alternate angle with the roof elements hidden, with back storage area visible

The blockout of the room and most key items.

The blockout of the room and most key items.

Original map layout of the area that inspired the scene.

Original map layout of the area that inspired the scene.